In this 2014 GDC talk, Crystal Dynamics’ Jack Grillo & Alex Wilmer describe where they feel they succeeded and where they failed in creating the audio soundscape for the reboot of Tomb Raider.
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Is it called "Audio Reimagined" because the podium mic is inaudible?
Quite ironic a conference on audio with an abysmal audio mixing…
Jesus christ, i was just watching another video at normal volume and just opened this one and it's literally inaudible at the same volume.
Why do GDC tickets costs hundreds of dollars again if they can't even do the bare minimum to fix audio?