Tomb Raider Rebooted: Audio Reimagined - Videos

3
97

In this 2014 GDC talk, Crystal Dynamics’ Jack Grillo & Alex Wilmer describe where they feel they succeeded and where they failed in creating the audio soundscape for the reboot of Tomb Raider.

Register for GDC: http://ubm.io/2gk5KTU

Join the GDC mailing list: http://www.gdconf.com/subscribe

Follow GDC on Twitter: https://twitter.com/Official_GDC

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

source

3 COMMENTS

  1. Jesus christ, i was just watching another video at normal volume and just opened this one and it's literally inaudible at the same volume.
    Why do GDC tickets costs hundreds of dollars again if they can't even do the bare minimum to fix audio?

LEAVE A REPLY

Please enter your comment!
Please enter your name here