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Step-by-step tutorial of animating procedural Run Cycle game animation for a low-poly wolf 3D model, in Autodesk 3ds Max CAT (Character Animation Toolkit).
We will use just a single Motion Layer and explain different parameters CAT offers for procedural animation.
If you want to know more about CAT (Character Animation Toolkit) and why is it in my opinion better than regular max bones or biped, check out more videos on my channel.
This Wolf model is available to download for my Patreon Supporters here: https://www.miloscerny.com/download-wolf
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hey could you do a video of importing motion capture data and linking it to a CAT rig ? there is very little out there... thanks.